arcade-physics
Version:
Use Arcade Physics without Phaser.
58 lines • 2.63 kB
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const Length_1 = __importDefault(require("../line/Length"));
const Line_1 = __importDefault(require("../line/Line"));
const Perimeter_1 = __importDefault(require("./Perimeter"));
/**
* Returns an array of Point objects containing the coordinates of the points around the perimeter of the Polygon,
* based on the given quantity or stepRate values.
*
* @function Phaser.Geom.Polygon.GetPoints
* @since 3.12.0
*
* @param {Phaser.Geom.Polygon} polygon - The Polygon to get the points from.
* @param {number} quantity - The amount of points to return. If a falsey value the quantity will be derived from the `stepRate` instead.
* @param {number} [stepRate] - Sets the quantity by getting the perimeter of the Polygon and dividing it by the stepRate.
* @param {array} [output] - An array to insert the points in to. If not provided a new array will be created.
*
* @return {Phaser.Geom.Point[]} An array of Point objects pertaining to the points around the perimeter of the Polygon.
*/
const GetPoints = (polygon, quantity, stepRate, out) => {
if (out === undefined) {
out = [];
}
const points = polygon.points;
const perimeter = (0, Perimeter_1.default)(polygon);
// If quantity is a falsey value (false, null, 0, undefined, etc) then we calculate it based on the stepRate instead.
if (!quantity && stepRate > 0) {
quantity = perimeter / stepRate;
}
for (let i = 0; i < quantity; i++) {
const position = perimeter * (i / quantity);
let accumulatedPerimeter = 0;
for (let j = 0; j < points.length; j++) {
const pointA = points[j];
const pointB = points[(j + 1) % points.length];
const line = new Line_1.default(pointA.x, pointA.y, pointB.x, pointB.y);
const length = (0, Length_1.default)(line);
if (position < accumulatedPerimeter || position > accumulatedPerimeter + length) {
accumulatedPerimeter += length;
continue;
}
const point = line.getPoint((position - accumulatedPerimeter) / length);
out.push(point);
break;
}
}
return out;
};
exports.default = GetPoints;
//# sourceMappingURL=GetPoints.js.map