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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); const Length_1 = __importDefault(require("../line/Length")); const Line_1 = __importDefault(require("../line/Line")); const Perimeter_1 = __importDefault(require("./Perimeter")); /** * Returns an array of Point objects containing the coordinates of the points around the perimeter of the Polygon, * based on the given quantity or stepRate values. * * @function Phaser.Geom.Polygon.GetPoints * @since 3.12.0 * * @param {Phaser.Geom.Polygon} polygon - The Polygon to get the points from. * @param {number} quantity - The amount of points to return. If a falsey value the quantity will be derived from the `stepRate` instead. * @param {number} [stepRate] - Sets the quantity by getting the perimeter of the Polygon and dividing it by the stepRate. * @param {array} [output] - An array to insert the points in to. If not provided a new array will be created. * * @return {Phaser.Geom.Point[]} An array of Point objects pertaining to the points around the perimeter of the Polygon. */ const GetPoints = (polygon, quantity, stepRate, out) => { if (out === undefined) { out = []; } const points = polygon.points; const perimeter = (0, Perimeter_1.default)(polygon); // If quantity is a falsey value (false, null, 0, undefined, etc) then we calculate it based on the stepRate instead. if (!quantity && stepRate > 0) { quantity = perimeter / stepRate; } for (let i = 0; i < quantity; i++) { const position = perimeter * (i / quantity); let accumulatedPerimeter = 0; for (let j = 0; j < points.length; j++) { const pointA = points[j]; const pointB = points[(j + 1) % points.length]; const line = new Line_1.default(pointA.x, pointA.y, pointB.x, pointB.y); const length = (0, Length_1.default)(line); if (position < accumulatedPerimeter || position > accumulatedPerimeter + length) { accumulatedPerimeter += length; continue; } const point = line.getPoint((position - accumulatedPerimeter) / length); out.push(point); break; } } return out; }; exports.default = GetPoints; //# sourceMappingURL=GetPoints.js.map