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arcade-physics

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export default GetNumberArray; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Stores all of the points of a Polygon into a flat array of numbers following the sequence [ x,y, x,y, x,y ], * i.e. each point of the Polygon, in the order it's defined, corresponds to two elements of the resultant * array for the point's X and Y coordinate. * * @function Phaser.Geom.Polygon.GetNumberArray * @since 3.0.0 * * @generic {number[]} O - [output,$return] * * @param {Phaser.Geom.Polygon} polygon - The Polygon whose points to export. * @param {(array|number[])} [output] - An array to which the points' coordinates should be appended. * * @return {(array|number[])} The modified `output` array, or a new array if none was given. */ declare function GetNumberArray(polygon: Phaser.Geom.Polygon, output?: any[] | number[] | undefined): (any[] | number[]); //# sourceMappingURL=GetNumberArray.d.ts.map