arcade-physics
Version:
Use Arcade Physics without Phaser.
16 lines • 757 B
TypeScript
export default GetAABB;
/**
* Calculates the bounding AABB rectangle of a polygon.
*
* @function Phaser.Geom.Polygon.GetAABB
* @since 3.0.0
*
* @generic {Phaser.Geom.Rectangle} O - [out,$return]
*
* @param {Phaser.Geom.Polygon} polygon - The polygon that should be calculated.
* @param {(Phaser.Geom.Rectangle|object)} [out] - The rectangle or object that has x, y, width, and height properties to store the result. Optional.
*
* @return {(Phaser.Geom.Rectangle|object)} The resulting rectangle or object that is passed in with position and dimensions of the polygon's AABB.
*/
declare function GetAABB(polygon: Phaser.Geom.Polygon, out?: (Phaser.Geom.Rectangle | object)): (Phaser.Geom.Rectangle | object);
//# sourceMappingURL=GetAABB.d.ts.map