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arcade-physics

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export default earcut; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * This module implements a modified ear slicing algorithm, optimized by z-order curve hashing and extended to * handle holes, twisted polygons, degeneracies and self-intersections in a way that doesn't guarantee correctness * of triangulation, but attempts to always produce acceptable results for practical data. * * Example: * * ```javascript * const triangles = Phaser.Geom.Polygon.Earcut([10,0, 0,50, 60,60, 70,10]); // returns [1,0,3, 3,2,1] * ``` * * Each group of three vertex indices in the resulting array forms a triangle. * * ```javascript * // triangulating a polygon with a hole * earcut([0,0, 100,0, 100,100, 0,100, 20,20, 80,20, 80,80, 20,80], [4]); * // [3,0,4, 5,4,0, 3,4,7, 5,0,1, 2,3,7, 6,5,1, 2,7,6, 6,1,2] * * // triangulating a polygon with 3d coords * earcut([10,0,1, 0,50,2, 60,60,3, 70,10,4], null, 3); * // [1,0,3, 3,2,1] * ``` * * If you pass a single vertex as a hole, Earcut treats it as a Steiner point. * * If your input is a multi-dimensional array (e.g. GeoJSON Polygon), you can convert it to the format * expected by Earcut with `Phaser.Geom.Polygon.Earcut.flatten`: * * ```javascript * var data = earcut.flatten(geojson.geometry.coordinates); * var triangles = earcut(data.vertices, data.holes, data.dimensions); * ``` * * After getting a triangulation, you can verify its correctness with `Phaser.Geom.Polygon.Earcut.deviation`: * * ```javascript * var deviation = earcut.deviation(vertices, holes, dimensions, triangles); * ``` * Returns the relative difference between the total area of triangles and the area of the input polygon. * 0 means the triangulation is fully correct. * * For more information see https://github.com/mapbox/earcut * * @function Phaser.Geom.Polygon.Earcut * @since 3.50.0 * * @param {number[]} data - A flat array of vertex coordinate, like [x0,y0, x1,y1, x2,y2, ...] * @param {number[]} [holeIndices] - An array of hole indices if any (e.g. [5, 8] for a 12-vertex input would mean one hole with vertices 5–7 and another with 8–11). * @param {number} [dimensions=2] - The number of coordinates per vertex in the input array (2 by default). * * @return {number[]} An array of triangulated data. */ declare function earcut(data: number[], holeIndices?: number[] | undefined, dim: any): number[]; declare namespace earcut { function deviation(data: any, holeIndices: any, dim: any, triangles: any): number; function flatten(data: any): { vertices: never[]; holes: never[]; dimensions: any; }; } //# sourceMappingURL=Earcut.d.ts.map