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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); const Contains_1 = __importDefault(require("./Contains")); /** * Checks the given Point again the Polygon to see if the Point lays within its vertices. * * @function Phaser.Geom.Polygon.ContainsPoint * @since 3.0.0 * * @param {Phaser.Geom.Polygon} polygon - The Polygon to check. * @param {Phaser.Geom.Point} point - The Point to check if it's within the Polygon. * * @return {boolean} `true` if the Point is within the Polygon, otherwise `false`. */ const ContainsPoint = (polygon, point) => { return (0, Contains_1.default)(polygon, point.x, point.y); }; exports.default = ContainsPoint; //# sourceMappingURL=ContainsPoint.js.map