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arcade-physics

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export default ContainsPoint; /** * Checks the given Point again the Polygon to see if the Point lays within its vertices. * * @function Phaser.Geom.Polygon.ContainsPoint * @since 3.0.0 * * @param {Phaser.Geom.Polygon} polygon - The Polygon to check. * @param {Phaser.Geom.Point} point - The Point to check if it's within the Polygon. * * @return {boolean} `true` if the Point is within the Polygon, otherwise `false`. */ declare function ContainsPoint(polygon: Phaser.Geom.Polygon, point: Phaser.Geom.Point): boolean; //# sourceMappingURL=ContainsPoint.d.ts.map