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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ Object.defineProperty(exports, "__esModule", { value: true }); // Checks whether the x and y coordinates are contained within this polygon. // Adapted from http://www.ecse.rpi.edu/Homepages/wrf/Research/Short_Notes/pnpoly.html by Jonas Raoni Soares Silva /** * Checks if a point is within the bounds of a Polygon. * * @function Phaser.Geom.Polygon.Contains * @since 3.0.0 * * @param {Phaser.Geom.Polygon} polygon - The Polygon to check against. * @param {number} x - The X coordinate of the point to check. * @param {number} y - The Y coordinate of the point to check. * * @return {boolean} `true` if the point is within the bounds of the Polygon, otherwise `false`. */ const Contains = (polygon, x, y) => { let inside = false; for (let i = -1, j = polygon.points.length - 1; ++i < polygon.points.length; j = i) { const ix = polygon.points[i].x; const iy = polygon.points[i].y; const jx = polygon.points[j].x; const jy = polygon.points[j].y; if (((iy <= y && y < jy) || (jy <= y && y < iy)) && x < ((jx - ix) * (y - iy)) / (jy - iy) + ix) { inside = !inside; } } return inside; }; exports.default = Contains; //# sourceMappingURL=Contains.js.map