arcade-physics
Version:
Use Arcade Physics without Phaser.
26 lines • 915 B
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const Polygon_1 = __importDefault(require("./Polygon"));
/**
* Create a new polygon which is a copy of the specified polygon
*
* @function Phaser.Geom.Polygon.Clone
* @since 3.0.0
*
* @param {Phaser.Geom.Polygon} polygon - The polygon to create a clone of
*
* @return {Phaser.Geom.Polygon} A new separate Polygon cloned from the specified polygon, based on the same points.
*/
const Clone = polygon => {
return new Polygon_1.default(polygon.points);
};
exports.default = Clone;
//# sourceMappingURL=Clone.js.map