arcade-physics
Version:
Use Arcade Physics without Phaser.
28 lines • 1.31 kB
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const Point_1 = __importDefault(require("./Point"));
Point_1.default.Ceil = require('./Ceil');
Point_1.default.Clone = require('./Clone');
Point_1.default.CopyFrom = require('./CopyFrom');
Point_1.default.Equals = require('./Equals');
Point_1.default.Floor = require('./Floor');
Point_1.default.GetCentroid = require('./GetCentroid');
Point_1.default.GetMagnitude = require('./GetMagnitude');
Point_1.default.GetMagnitudeSq = require('./GetMagnitudeSq');
Point_1.default.GetRectangleFromPoints = require('./GetRectangleFromPoints');
Point_1.default.Interpolate = require('./Interpolate');
Point_1.default.Invert = require('./Invert');
Point_1.default.Negative = require('./Negative');
Point_1.default.Project = require('./Project');
Point_1.default.ProjectUnit = require('./ProjectUnit');
Point_1.default.SetMagnitude = require('./SetMagnitude');
exports.default = Point_1.default;
//# sourceMappingURL=index.js.map