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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); const Point_1 = __importDefault(require("./Point")); Point_1.default.Ceil = require('./Ceil'); Point_1.default.Clone = require('./Clone'); Point_1.default.CopyFrom = require('./CopyFrom'); Point_1.default.Equals = require('./Equals'); Point_1.default.Floor = require('./Floor'); Point_1.default.GetCentroid = require('./GetCentroid'); Point_1.default.GetMagnitude = require('./GetMagnitude'); Point_1.default.GetMagnitudeSq = require('./GetMagnitudeSq'); Point_1.default.GetRectangleFromPoints = require('./GetRectangleFromPoints'); Point_1.default.Interpolate = require('./Interpolate'); Point_1.default.Invert = require('./Invert'); Point_1.default.Negative = require('./Negative'); Point_1.default.Project = require('./Project'); Point_1.default.ProjectUnit = require('./ProjectUnit'); Point_1.default.SetMagnitude = require('./SetMagnitude'); exports.default = Point_1.default; //# sourceMappingURL=index.js.map