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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); const GetMagnitude_1 = __importDefault(require("./GetMagnitude")); /** * Changes the magnitude (length) of a two-dimensional vector without changing its direction. * * @function Phaser.Geom.Point.SetMagnitude * @since 3.0.0 * * @generic {Phaser.Geom.Point} O - [point,$return] * * @param {Phaser.Geom.Point} point - The Point to treat as the end point of the vector. * @param {number} magnitude - The new magnitude of the vector. * * @return {Phaser.Geom.Point} The modified Point. */ const SetMagnitude = (point, magnitude) => { if (point.x !== 0 || point.y !== 0) { const m = (0, GetMagnitude_1.default)(point); point.x /= m; point.y /= m; } point.x *= magnitude; point.y *= magnitude; return point; }; exports.default = SetMagnitude; //# sourceMappingURL=SetMagnitude.js.map