arcade-physics
Version:
Use Arcade Physics without Phaser.
16 lines • 402 B
TypeScript
export default Point;
/**
* @classdesc
* Defines a Point in 2D space, with an x and y component.
*
* @class Point
* @memberof Phaser.Geom
* @constructor
* @since 3.0.0
*
* @param {number} [x=0] - The x coordinate of this Point.
* @param {number} [y=x] - The y coordinate of this Point.
*/
declare const Point: Class;
import Class from "../../utils/Class";
//# sourceMappingURL=Point.d.ts.map