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arcade-physics

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export default Point; /** * @classdesc * Defines a Point in 2D space, with an x and y component. * * @class Point * @memberof Phaser.Geom * @constructor * @since 3.0.0 * * @param {number} [x=0] - The x coordinate of this Point. * @param {number} [y=x] - The y coordinate of this Point. */ declare const Point: Class; import Class from "../../utils/Class"; //# sourceMappingURL=Point.d.ts.map