arcade-physics
Version:
Use Arcade Physics without Phaser.
32 lines • 1.06 kB
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const Point_1 = __importDefault(require("./Point"));
/**
* Inverts a Point's coordinates.
*
* @function Phaser.Geom.Point.Negative
* @since 3.0.0
*
* @generic {Phaser.Geom.Point} O - [out,$return]
*
* @param {Phaser.Geom.Point} point - The Point to invert.
* @param {Phaser.Geom.Point} [out] - The Point to return the inverted coordinates in.
*
* @return {Phaser.Geom.Point} The modified `out` Point, or a new Point if none was provided.
*/
const Negative = (point, out) => {
if (out === undefined) {
out = new Point_1.default();
}
return out.setTo(-point.x, -point.y);
};
exports.default = Negative;
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