arcade-physics
Version:
Use Arcade Physics without Phaser.
24 lines • 669 B
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Swaps the X and the Y coordinate of a point.
*
* @function Phaser.Geom.Point.Invert
* @since 3.0.0
*
* @generic {Phaser.Geom.Point} O - [point,$return]
*
* @param {Phaser.Geom.Point} point - The Point to modify.
*
* @return {Phaser.Geom.Point} The modified `point`.
*/
const Invert = point => {
return point.setTo(point.y, point.x);
};
exports.default = Invert;
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