arcade-physics
Version:
Use Arcade Physics without Phaser.
20 lines • 590 B
TypeScript
export default Invert;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Swaps the X and the Y coordinate of a point.
*
* @function Phaser.Geom.Point.Invert
* @since 3.0.0
*
* @generic {Phaser.Geom.Point} O - [point,$return]
*
* @param {Phaser.Geom.Point} point - The Point to modify.
*
* @return {Phaser.Geom.Point} The modified `point`.
*/
declare function Invert(point: Phaser.Geom.Point): Phaser.Geom.Point;
//# sourceMappingURL=Invert.d.ts.map