arcade-physics
Version:
Use Arcade Physics without Phaser.
22 lines • 762 B
JavaScript
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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Calculates the square of magnitude of given point.(Can be used for fast magnitude calculation of point)
*
* @function Phaser.Geom.Point.GetMagnitudeSq
* @since 3.0.0
*
* @param {Phaser.Geom.Point} point - Returns square of the magnitude/length of given point.
*
* @return {number} Returns square of the magnitude of given point.
*/
const GetMagnitudeSq = point => {
return point.x * point.x + point.y * point.y;
};
exports.default = GetMagnitudeSq;
//# sourceMappingURL=GetMagnitudeSq.js.map