arcade-physics
Version:
Use Arcade Physics without Phaser.
18 lines • 664 B
TypeScript
export default GetMagnitudeSq;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Calculates the square of magnitude of given point.(Can be used for fast magnitude calculation of point)
*
* @function Phaser.Geom.Point.GetMagnitudeSq
* @since 3.0.0
*
* @param {Phaser.Geom.Point} point - Returns square of the magnitude/length of given point.
*
* @return {number} Returns square of the magnitude of given point.
*/
declare function GetMagnitudeSq(point: Phaser.Geom.Point): number;
//# sourceMappingURL=GetMagnitudeSq.d.ts.map