arcade-physics
Version:
Use Arcade Physics without Phaser.
22 lines • 735 B
JavaScript
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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Calculate the magnitude of the point, which equivalent to the length of the line from the origin to this point.
*
* @function Phaser.Geom.Point.GetMagnitude
* @since 3.0.0
*
* @param {Phaser.Geom.Point} point - The point to calculate the magnitude for
*
* @return {number} The resulting magnitude
*/
const GetMagnitude = point => {
return Math.sqrt(point.x * point.x + point.y * point.y);
};
exports.default = GetMagnitude;
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