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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); const Point_1 = __importDefault(require("./Point")); /** * Get the centroid or geometric center of a plane figure (the arithmetic mean position of all the points in the figure). * Informally, it is the point at which a cutout of the shape could be perfectly balanced on the tip of a pin. * * @function Phaser.Geom.Point.GetCentroid * @since 3.0.0 * * @generic {Phaser.Geom.Point} O - [out,$return] * * @param {Phaser.Types.Math.Vector2Like[]} points - An array of Vector2Like objects to get the geometric center of. * @param {Phaser.Geom.Point} [out] - A Point object to store the output coordinates in. If not given, a new Point instance is created. * * @return {Phaser.Geom.Point} A Point object representing the geometric center of the given points. */ const GetCentroid = (points, out) => { if (out === undefined) { out = new Point_1.default(); } if (!Array.isArray(points)) { throw new Error('GetCentroid points argument must be an array'); } const len = points.length; if (len < 1) { throw new Error('GetCentroid points array must not be empty'); } else if (len === 1) { out.x = points[0].x; out.y = points[0].y; } else { for (let i = 0; i < len; i++) { out.x += points[i].x; out.y += points[i].y; } out.x /= len; out.y /= len; } return out; }; exports.default = GetCentroid; //# sourceMappingURL=GetCentroid.js.map