arcade-physics
Version:
Use Arcade Physics without Phaser.
17 lines • 886 B
TypeScript
export default GetCentroid;
/**
* Get the centroid or geometric center of a plane figure (the arithmetic mean position of all the points in the figure).
* Informally, it is the point at which a cutout of the shape could be perfectly balanced on the tip of a pin.
*
* @function Phaser.Geom.Point.GetCentroid
* @since 3.0.0
*
* @generic {Phaser.Geom.Point} O - [out,$return]
*
* @param {Phaser.Types.Math.Vector2Like[]} points - An array of Vector2Like objects to get the geometric center of.
* @param {Phaser.Geom.Point} [out] - A Point object to store the output coordinates in. If not given, a new Point instance is created.
*
* @return {Phaser.Geom.Point} A Point object representing the geometric center of the given points.
*/
declare function GetCentroid(points: Phaser.Types.Math.Vector2Like[], out?: any): Phaser.Geom.Point;
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