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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ Object.defineProperty(exports, "__esModule", { value: true }); /** * Apply `Math.ceil()` to each coordinate of the given Point. * * @function Phaser.Geom.Point.Floor * @since 3.0.0 * * @generic {Phaser.Geom.Point} O - [point,$return] * * @param {Phaser.Geom.Point} point - The Point to floor. * * @return {Phaser.Geom.Point} The Point with `Math.floor()` applied to its coordinates. */ const Floor = point => { return point.setTo(Math.floor(point.x), Math.floor(point.y)); }; exports.default = Floor; //# sourceMappingURL=Floor.js.map