arcade-physics
Version:
Use Arcade Physics without Phaser.
23 lines • 778 B
JavaScript
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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* A comparison of two `Point` objects to see if they are equal.
*
* @function Phaser.Geom.Point.Equals
* @since 3.0.0
*
* @param {Phaser.Geom.Point} point - The original `Point` to compare against.
* @param {Phaser.Geom.Point} toCompare - The second `Point` to compare.
*
* @return {boolean} Returns true if the both `Point` objects are equal.
*/
const Equals = (point, toCompare) => {
return point.x === toCompare.x && point.y === toCompare.y;
};
exports.default = Equals;
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