arcade-physics
Version:
Use Arcade Physics without Phaser.
19 lines • 685 B
TypeScript
export default Equals;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* A comparison of two `Point` objects to see if they are equal.
*
* @function Phaser.Geom.Point.Equals
* @since 3.0.0
*
* @param {Phaser.Geom.Point} point - The original `Point` to compare against.
* @param {Phaser.Geom.Point} toCompare - The second `Point` to compare.
*
* @return {boolean} Returns true if the both `Point` objects are equal.
*/
declare function Equals(point: Phaser.Geom.Point, toCompare: Phaser.Geom.Point): boolean;
//# sourceMappingURL=Equals.d.ts.map