arcade-physics
Version:
Use Arcade Physics without Phaser.
20 lines • 629 B
TypeScript
export default Ceil;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Apply `Math.ceil()` to each coordinate of the given Point.
*
* @function Phaser.Geom.Point.Ceil
* @since 3.0.0
*
* @generic {Phaser.Geom.Point} O - [point,$return]
*
* @param {Phaser.Geom.Point} point - The Point to ceil.
*
* @return {Phaser.Geom.Point} The Point with `Math.ceil()` applied to its coordinates.
*/
declare function Ceil(point: Phaser.Geom.Point): Phaser.Geom.Point;
//# sourceMappingURL=Ceil.d.ts.map