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arcade-physics

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"use strict"; /** * @typedef {object} Phaser.Types.Geom.Mesh.OBJFaceVertice * @since 3.50.0 * * @property {number} textureCoordsIndex - The index in the `textureCoords` array that this vertex uses. * @property {number} vertexIndex - The index in the `vertices` array that this vertex uses. * @property {number} vertexNormalIndex - The index in the `vertexNormals` array that this vertex uses. */ //# sourceMappingURL=OBJFaceVertice.js.map