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arcade-physics

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"use strict"; /** * @typedef {object} Phaser.Types.Geom.Mesh.OBJFace * @since 3.50.0 * * @property {string} group - The name of the Group this Face is in. * @property {string} material - The name of the material this Face uses. * @property {Phaser.Types.Geom.Mesh.OBJFaceVertice[]} vertices - An array of vertices in this Face. */ //# sourceMappingURL=OBJFace.js.map