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arcade-physics

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"use strict"; /** * @typedef {object} Phaser.Types.Geom.Mesh.OBJData * @since 3.50.0 * * @property {string[]} materialLibraries - An array of material library filenames found in the OBJ file. * @property {object} materials - If the obj was loaded with an mtl file, the parsed material names are stored in this object. * @property {Phaser.Types.Geom.Mesh.OBJModel[]} models - An array of parsed models extracted from the OBJ file. */ //# sourceMappingURL=OBJData.js.map