arcade-physics
Version:
Use Arcade Physics without Phaser.
12 lines • 697 B
JavaScript
;
/**
* @typedef {object} Phaser.Types.Geom.Mesh.GenerateGridVertsResult
* @since 3.50.0
*
* @property {number[]} verts - An array of vertex values in x, y pairs.
* @property {number[]} indices - An array of vertex indexes. This array will be empty if the `tile` parameter was `true`.
* @property {number[]} uvs - An array of UV values, two per vertex.
* @property {number|number[]} [colors=0xffffff] - An array of colors, one per vertex, or a single color value applied to all vertices.
* @property {number|number[]} [alphas=1] - An array of alpha values, one per vertex, or a single alpha value applied to all vertices.
*/
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