arcade-physics
Version:
Use Arcade Physics without Phaser.
22 lines • 713 B
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* @namespace Phaser.Geom.Mesh
*/
const Mesh = {
Face: require('./Face'),
GenerateGridVerts: require('./GenerateGridVerts'),
GenerateObjVerts: require('./GenerateObjVerts'),
GenerateVerts: require('./GenerateVerts'),
ParseObj: require('./ParseObj'),
ParseObjMaterial: require('./ParseObjMaterial'),
RotateFace: require('./RotateFace'),
Vertex: require('./Vertex')
};
exports.default = Mesh;
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