arcade-physics
Version:
Use Arcade Physics without Phaser.
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TypeScript
export default Vertex;
/**
* @classdesc
* A Vertex Geometry Object.
*
* This class consists of all the information required for a single vertex within a Face Geometry Object.
*
* Faces, and thus Vertex objects, are used by the Mesh Game Object in order to render objects in WebGL.
*
* @class Vertex
* @memberof Phaser.Geom.Mesh
* @constructor
* @extends Phaser.Math.Vector3
* @since 3.50.0
*
* @param {number} x - The x position of the vertex.
* @param {number} y - The y position of the vertex.
* @param {number} z - The z position of the vertex.
* @param {number} u - The UV u coordinate of the vertex.
* @param {number} v - The UV v coordinate of the vertex.
* @param {number} [color=0xffffff] - The color value of the vertex.
* @param {number} [alpha=1] - The alpha value of the vertex.
* @param {number} [nx=0] - The x normal value of the vertex.
* @param {number} [ny=0] - The y normal value of the vertex.
* @param {number} [nz=0] - The z normal value of the vertex.
*/
declare const Vertex: Class;
import Class from "../../utils/Class";
//# sourceMappingURL=Vertex.d.ts.map