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arcade-physics

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export default Vertex; /** * @classdesc * A Vertex Geometry Object. * * This class consists of all the information required for a single vertex within a Face Geometry Object. * * Faces, and thus Vertex objects, are used by the Mesh Game Object in order to render objects in WebGL. * * @class Vertex * @memberof Phaser.Geom.Mesh * @constructor * @extends Phaser.Math.Vector3 * @since 3.50.0 * * @param {number} x - The x position of the vertex. * @param {number} y - The y position of the vertex. * @param {number} z - The z position of the vertex. * @param {number} u - The UV u coordinate of the vertex. * @param {number} v - The UV v coordinate of the vertex. * @param {number} [color=0xffffff] - The color value of the vertex. * @param {number} [alpha=1] - The alpha value of the vertex. * @param {number} [nx=0] - The x normal value of the vertex. * @param {number} [ny=0] - The y normal value of the vertex. * @param {number} [nz=0] - The z normal value of the vertex. */ declare const Vertex: Class; import Class from "../../utils/Class"; //# sourceMappingURL=Vertex.d.ts.map