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arcade-physics

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export default RotateFace; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Rotates the vertices of a Face to the given angle. * * The actual vertex positions are adjusted, not their transformed positions. * * Therefore, this updates the vertex data directly. * * @function Phaser.Geom.Mesh.RotateFace * @since 3.50.0 * * @param {Phaser.Geom.Mesh.Face} face - The Face to rotate. * @param {number} angle - The angle to rotate to, in radians. * @param {number} [cx] - An optional center of rotation. If not given, the Face in-center is used. * @param {number} [cy] - An optional center of rotation. If not given, the Face in-center is used. */ declare function RotateFace(face: Phaser.Geom.Mesh.Face, angle: number, cx?: number | undefined, cy?: number | undefined): void; //# sourceMappingURL=RotateFace.d.ts.map