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arcade-physics

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export default ParseObjMaterial; /** * Takes a Wavefront Material file and extracts the diffuse reflectivity of the named * materials, converts them to integer color values and returns them. * * This is used internally by the `addOBJ` and `addModel` methods, but is exposed for * public consumption as well. * * Note this only works with diffuse values, specified in the `Kd r g b` format, where * `g` and `b` are optional, but `r` is required. It does not support spectral rfl files, * or any other material statement (such as `Ka` or `Ks`) * * @method Phaser.Geom.Mesh.ParseObjMaterial * @since 3.50.0 * * @param {string} mtl - The OBJ MTL file as a raw string, i.e. loaded via `this.load.text`. * * @return {object} The parsed material colors, where each property of the object matches the material name. */ declare function ParseObjMaterial(mtl: string): object; //# sourceMappingURL=ParseObjMaterial.d.ts.map