arcade-physics
Version:
Use Arcade Physics without Phaser.
23 lines • 751 B
TypeScript
export default Face;
/**
* @classdesc
* A Face Geometry Object.
*
* A Face is used by the Mesh Game Object. A Mesh consists of one, or more, faces that are
* used to render the Mesh Game Objects in WebGL.
*
* A Face consists of 3 Vertex instances, for the 3 corners of the face and methods to help
* you modify and test them.
*
* @class Face
* @memberof Phaser.Geom.Mesh
* @constructor
* @since 3.50.0
*
* @param {Phaser.Geom.Mesh.Vertex} vertex1 - The first vertex of the Face.
* @param {Phaser.Geom.Mesh.Vertex} vertex2 - The second vertex of the Face.
* @param {Phaser.Geom.Mesh.Vertex} vertex3 - The third vertex of the Face.
*/
declare const Face: Class;
import Class from "../../utils/Class";
//# sourceMappingURL=Face.d.ts.map