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arcade-physics

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export default Face; /** * @classdesc * A Face Geometry Object. * * A Face is used by the Mesh Game Object. A Mesh consists of one, or more, faces that are * used to render the Mesh Game Objects in WebGL. * * A Face consists of 3 Vertex instances, for the 3 corners of the face and methods to help * you modify and test them. * * @class Face * @memberof Phaser.Geom.Mesh * @constructor * @since 3.50.0 * * @param {Phaser.Geom.Mesh.Vertex} vertex1 - The first vertex of the Face. * @param {Phaser.Geom.Mesh.Vertex} vertex2 - The second vertex of the Face. * @param {Phaser.Geom.Mesh.Vertex} vertex3 - The third vertex of the Face. */ declare const Face: Class; import Class from "../../utils/Class"; //# sourceMappingURL=Face.d.ts.map