arcade-physics
Version:
Use Arcade Physics without Phaser.
42 lines • 2 kB
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const Line_1 = __importDefault(require("./Line"));
Line_1.default.Angle = require('./Angle');
Line_1.default.BresenhamPoints = require('./BresenhamPoints');
Line_1.default.CenterOn = require('./CenterOn');
Line_1.default.Clone = require('./Clone');
Line_1.default.CopyFrom = require('./CopyFrom');
Line_1.default.Equals = require('./Equals');
Line_1.default.Extend = require('./Extend');
Line_1.default.GetEasedPoints = require('./GetEasedPoints');
Line_1.default.GetMidPoint = require('./GetMidPoint');
Line_1.default.GetNearestPoint = require('./GetNearestPoint');
Line_1.default.GetNormal = require('./GetNormal');
Line_1.default.GetPoint = require('./GetPoint');
Line_1.default.GetPoints = require('./GetPoints');
Line_1.default.GetShortestDistance = require('./GetShortestDistance');
Line_1.default.Height = require('./Height');
Line_1.default.Length = require('./Length');
Line_1.default.NormalAngle = require('./NormalAngle');
Line_1.default.NormalX = require('./NormalX');
Line_1.default.NormalY = require('./NormalY');
Line_1.default.Offset = require('./Offset');
Line_1.default.PerpSlope = require('./PerpSlope');
Line_1.default.Random = require('./Random');
Line_1.default.ReflectAngle = require('./ReflectAngle');
Line_1.default.Rotate = require('./Rotate');
Line_1.default.RotateAroundPoint = require('./RotateAroundPoint');
Line_1.default.RotateAroundXY = require('./RotateAroundXY');
Line_1.default.SetToAngle = require('./SetToAngle');
Line_1.default.Slope = require('./Slope');
Line_1.default.Width = require('./Width');
exports.default = Line_1.default;
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