arcade-physics
Version:
Use Arcade Physics without Phaser.
32 lines • 1.04 kB
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Set a line to a given position, angle and length.
*
* @function Phaser.Geom.Line.SetToAngle
* @since 3.0.0
*
* @generic {Phaser.Geom.Line} O - [line,$return]
*
* @param {Phaser.Geom.Line} line - The line to set.
* @param {number} x - The horizontal start position of the line.
* @param {number} y - The vertical start position of the line.
* @param {number} angle - The angle of the line in radians.
* @param {number} length - The length of the line.
*
* @return {Phaser.Geom.Line} The updated line.
*/
const SetToAngle = (line, x, y, angle, length) => {
line.x1 = x;
line.y1 = y;
line.x2 = x + Math.cos(angle) * length;
line.y2 = y + Math.sin(angle) * length;
return line;
};
exports.default = SetToAngle;
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