arcade-physics
Version:
Use Arcade Physics without Phaser.
24 lines • 890 B
TypeScript
export default SetToAngle;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Set a line to a given position, angle and length.
*
* @function Phaser.Geom.Line.SetToAngle
* @since 3.0.0
*
* @generic {Phaser.Geom.Line} O - [line,$return]
*
* @param {Phaser.Geom.Line} line - The line to set.
* @param {number} x - The horizontal start position of the line.
* @param {number} y - The vertical start position of the line.
* @param {number} angle - The angle of the line in radians.
* @param {number} length - The length of the line.
*
* @return {Phaser.Geom.Line} The updated line.
*/
declare function SetToAngle(line: Phaser.Geom.Line, x: number, y: number, angle: number, length: number): Phaser.Geom.Line;
//# sourceMappingURL=SetToAngle.d.ts.map