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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); const Angle_1 = __importDefault(require("./Angle")); const NormalAngle_1 = __importDefault(require("./NormalAngle")); /** * Calculate the reflected angle between two lines. * * This is the outgoing angle based on the angle of Line 1 and the normalAngle of Line 2. * * @function Phaser.Geom.Line.ReflectAngle * @since 3.0.0 * * @param {Phaser.Geom.Line} lineA - The first line. * @param {Phaser.Geom.Line} lineB - The second line. * * @return {number} The reflected angle between each line. */ const ReflectAngle = (lineA, lineB) => { return 2 * (0, NormalAngle_1.default)(lineB) - Math.PI - (0, Angle_1.default)(lineA); }; exports.default = ReflectAngle; //# sourceMappingURL=ReflectAngle.js.map