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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); const Point_1 = __importDefault(require("../point/Point")); /** * Returns a random point on a given Line. * * @function Phaser.Geom.Line.Random * @since 3.0.0 * * @generic {Phaser.Geom.Point} O - [out,$return] * * @param {Phaser.Geom.Line} line - The Line to calculate the random Point on. * @param {(Phaser.Geom.Point|object)} [out] - An instance of a Point to be modified. * * @return {(Phaser.Geom.Point|object)} A random Point on the Line. */ const Random = (line, out) => { if (out === undefined) { out = new Point_1.default(); } const t = Math.random(); out.x = line.x1 + t * (line.x2 - line.x1); out.y = line.y1 + t * (line.y2 - line.y1); return out; }; exports.default = Random; //# sourceMappingURL=Random.js.map