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arcade-physics

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22 lines 678 B
"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ Object.defineProperty(exports, "__esModule", { value: true }); /** * Calculate the perpendicular slope of the given line. * * @function Phaser.Geom.Line.PerpSlope * @since 3.0.0 * * @param {Phaser.Geom.Line} line - The line to calculate the perpendicular slope of. * * @return {number} The perpendicular slope of the line. */ const PerpSlope = line => { return -((line.x2 - line.x1) / (line.y2 - line.y1)); }; exports.default = PerpSlope; //# sourceMappingURL=PerpSlope.js.map