arcade-physics
Version:
Use Arcade Physics without Phaser.
18 lines • 572 B
TypeScript
export default PerpSlope;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Calculate the perpendicular slope of the given line.
*
* @function Phaser.Geom.Line.PerpSlope
* @since 3.0.0
*
* @param {Phaser.Geom.Line} line - The line to calculate the perpendicular slope of.
*
* @return {number} The perpendicular slope of the line.
*/
declare function PerpSlope(line: Phaser.Geom.Line): number;
//# sourceMappingURL=PerpSlope.d.ts.map