arcade-physics
Version:
Use Arcade Physics without Phaser.
30 lines • 829 B
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Offset a line by the given amount.
*
* @function Phaser.Geom.Line.Offset
* @since 3.0.0
*
* @generic {Phaser.Geom.Line} O - [line,$return]
*
* @param {Phaser.Geom.Line} line - The line to offset.
* @param {number} x - The horizontal offset to add to the line.
* @param {number} y - The vertical offset to add to the line.
*
* @return {Phaser.Geom.Line} The offset line.
*/
const Offset = (line, x, y) => {
line.x1 += x;
line.y1 += y;
line.x2 += x;
line.y2 += y;
return line;
};
exports.default = Offset;
//# sourceMappingURL=Offset.js.map