arcade-physics
Version:
Use Arcade Physics without Phaser.
28 lines • 990 B
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const const_1 = __importDefault(require("../../math/const"));
const Angle_1 = __importDefault(require("./Angle"));
/**
* The Y value of the normal of the given line.
* The normal of a line is a vector that points perpendicular from it.
*
* @function Phaser.Geom.Line.NormalY
* @since 3.0.0
*
* @param {Phaser.Geom.Line} line - The line to calculate the normal of.
*
* @return {number} The Y value of the normal of the Line.
*/
const NormalY = line => {
return Math.sin((0, Angle_1.default)(line) - const_1.default.TAU);
};
exports.default = NormalY;
//# sourceMappingURL=NormalY.js.map