arcade-physics
Version:
Use Arcade Physics without Phaser.
27 lines • 958 B
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const const_1 = __importDefault(require("../../math/const"));
const Angle_1 = __importDefault(require("./Angle"));
/**
* Returns the x component of the normal vector of the given line.
*
* @function Phaser.Geom.Line.NormalX
* @since 3.0.0
*
* @param {Phaser.Geom.Line} line - The Line object to get the normal value from.
*
* @return {number} The x component of the normal vector of the line.
*/
const NormalX = line => {
return Math.cos((0, Angle_1.default)(line) - const_1.default.TAU);
};
exports.default = NormalX;
//# sourceMappingURL=NormalX.js.map