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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); const const_1 = __importDefault(require("../../math/const")); const Wrap_1 = __importDefault(require("../../math/Wrap")); const Angle_1 = __importDefault(require("./Angle")); /** * Get the angle of the normal of the given line in radians. * * @function Phaser.Geom.Line.NormalAngle * @since 3.0.0 * * @param {Phaser.Geom.Line} line - The line to calculate the angle of the normal of. * * @return {number} The angle of the normal of the line in radians. */ const NormalAngle = line => { const angle = (0, Angle_1.default)(line) - const_1.default.TAU; return (0, Wrap_1.default)(angle, -Math.PI, Math.PI); }; exports.default = NormalAngle; //# sourceMappingURL=NormalAngle.js.map