arcade-physics
Version:
Use Arcade Physics without Phaser.
22 lines • 679 B
JavaScript
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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Calculate the length of the given line.
*
* @function Phaser.Geom.Line.Length
* @since 3.0.0
*
* @param {Phaser.Geom.Line} line - The line to calculate the length of.
*
* @return {number} The length of the line.
*/
const Length = line => {
return Math.sqrt((line.x2 - line.x1) * (line.x2 - line.x1) + (line.y2 - line.y1) * (line.y2 - line.y1));
};
exports.default = Length;
//# sourceMappingURL=Length.js.map