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arcade-physics

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export default GetNormal; /** * Calculate the normal of the given line. * * The normal of a line is a vector that points perpendicular from it. * * @function Phaser.Geom.Line.GetNormal * @since 3.0.0 * * @generic {Phaser.Geom.Point} O - [out,$return] * * @param {Phaser.Geom.Line} line - The line to calculate the normal of. * @param {(Phaser.Geom.Point|object)} [out] - An optional point object to store the normal in. * * @return {(Phaser.Geom.Point|object)} The normal of the Line. */ declare function GetNormal(line: Phaser.Geom.Line, out?: (Phaser.Geom.Point | object)): (Phaser.Geom.Point | object); //# sourceMappingURL=GetNormal.d.ts.map