arcade-physics
Version:
Use Arcade Physics without Phaser.
34 lines • 1.12 kB
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const Point_1 = __importDefault(require("../point/Point"));
/**
* Get the midpoint of the given line.
*
* @function Phaser.Geom.Line.GetMidPoint
* @since 3.0.0
*
* @generic {Phaser.Geom.Point} O - [out,$return]
*
* @param {Phaser.Geom.Line} line - The line to get the midpoint of.
* @param {(Phaser.Geom.Point|object)} [out] - An optional point object to store the midpoint in.
*
* @return {(Phaser.Geom.Point|object)} The midpoint of the Line.
*/
const GetMidPoint = (line, out) => {
if (out === undefined) {
out = new Point_1.default();
}
out.x = (line.x1 + line.x2) / 2;
out.y = (line.y1 + line.y2) / 2;
return out;
};
exports.default = GetMidPoint;
//# sourceMappingURL=GetMidPoint.js.map