arcade-physics
Version:
Use Arcade Physics without Phaser.
30 lines • 897 B
JavaScript
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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Center a line on the given coordinates.
*
* @function Phaser.Geom.Line.CenterOn
* @since 3.0.0
*
* @param {Phaser.Geom.Line} line - The line to center.
* @param {number} x - The horizontal coordinate to center the line on.
* @param {number} y - The vertical coordinate to center the line on.
*
* @return {Phaser.Geom.Line} The centered line.
*/
const CenterOn = (line, x, y) => {
const tx = x - (line.x1 + line.x2) / 2;
const ty = y - (line.y1 + line.y2) / 2;
line.x1 += tx;
line.y1 += ty;
line.x2 += tx;
line.y2 += ty;
return line;
};
exports.default = CenterOn;
//# sourceMappingURL=CenterOn.js.map