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arcade-physics

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export default BresenhamPoints; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Using Bresenham's line algorithm this will return an array of all coordinates on this line. * * The `start` and `end` points are rounded before this runs as the algorithm works on integers. * * @function Phaser.Geom.Line.BresenhamPoints * @since 3.0.0 * * @param {Phaser.Geom.Line} line - The line. * @param {number} [stepRate=1] - The optional step rate for the points on the line. * @param {Phaser.Types.Math.Vector2Like[]} [results] - An optional array to push the resulting coordinates into. * * @return {Phaser.Types.Math.Vector2Like[]} The array of coordinates on the line. */ declare function BresenhamPoints(line: Phaser.Geom.Line, stepRate?: number | undefined, results?: any[] | undefined): Phaser.Types.Math.Vector2Like[]; //# sourceMappingURL=BresenhamPoints.d.ts.map