arcade-physics
Version:
Use Arcade Physics without Phaser.
22 lines • 641 B
JavaScript
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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Calculate the angle of the line in radians.
*
* @function Phaser.Geom.Line.Angle
* @since 3.0.0
*
* @param {Phaser.Geom.Line} line - The line to calculate the angle of.
*
* @return {number} The angle of the line, in radians.
*/
const Angle = line => {
return Math.atan2(line.y2 - line.y1, line.x2 - line.x1);
};
exports.default = Angle;
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