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arcade-physics

Version:
22 lines 641 B
"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ Object.defineProperty(exports, "__esModule", { value: true }); /** * Calculate the angle of the line in radians. * * @function Phaser.Geom.Line.Angle * @since 3.0.0 * * @param {Phaser.Geom.Line} line - The line to calculate the angle of. * * @return {number} The angle of the line, in radians. */ const Angle = line => { return Math.atan2(line.y2 - line.y1, line.x2 - line.x1); }; exports.default = Angle; //# sourceMappingURL=Angle.js.map