arcade-physics
Version:
Use Arcade Physics without Phaser.
40 lines • 1.85 kB
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* @namespace Phaser.Geom.Intersects
*/
exports.default = {
CircleToCircle: require('./CircleToCircle'),
CircleToRectangle: require('./CircleToRectangle'),
GetCircleToCircle: require('./GetCircleToCircle'),
GetCircleToRectangle: require('./GetCircleToRectangle'),
GetLineToCircle: require('./GetLineToCircle'),
GetLineToLine: require('./GetLineToLine'),
GetLineToPoints: require('./GetLineToPoints'),
GetLineToPolygon: require('./GetLineToPolygon'),
GetLineToRectangle: require('./GetLineToRectangle'),
GetRaysFromPointToPolygon: require('./GetRaysFromPointToPolygon'),
GetRectangleIntersection: require('./GetRectangleIntersection'),
GetRectangleToRectangle: require('./GetRectangleToRectangle'),
GetRectangleToTriangle: require('./GetRectangleToTriangle'),
GetTriangleToCircle: require('./GetTriangleToCircle'),
GetTriangleToLine: require('./GetTriangleToLine'),
GetTriangleToTriangle: require('./GetTriangleToTriangle'),
LineToCircle: require('./LineToCircle'),
LineToLine: require('./LineToLine'),
LineToRectangle: require('./LineToRectangle'),
PointToLine: require('./PointToLine'),
PointToLineSegment: require('./PointToLineSegment'),
RectangleToRectangle: require('./RectangleToRectangle'),
RectangleToTriangle: require('./RectangleToTriangle'),
RectangleToValues: require('./RectangleToValues'),
TriangleToCircle: require('./TriangleToCircle'),
TriangleToLine: require('./TriangleToLine'),
TriangleToTriangle: require('./TriangleToTriangle')
};
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